|Supplier Slogan||The World's First Wearable Human Machine Interface||Interactive and Immersive Solutions for Augmented & Virtual Reality|
|HQ Location||Sweden||United States||United States||United States||United States|
|Stock Ticker||STO: TOBII||NASDAQ:SYNA|
|Employees||201 - 1,000||1,001 - 10,000||51 - 200||51 - 200||51 - 200|
|Website||Open website||Open website||Open website||Open website||Open website|
Tobii is the global leader in eye Tracking. Our vision is a world where all technology works in harmony with natural human behavior. The company has pioneered research in many fields and enables communication for tens of thousands of people with special needs. We also focus on changing how people interact with technology in computers, games and cars. Tobii operates through three business units: Tobii Dynavox makes specially designed computers that are controlled by eye movement or touch screens for use by people with special needs due to spinal cord injuries, CP, ALS or other medical conditions Tobii Pro develops and sells eye-tracking equipment and services used today by more than 2000 companies and 1500 research institutions, including 49 of the world’s 50 highest ranked universities. Tobii Tech further advances the company's technology for new volume markets such as computer games, personal computers and cars.
Synaptics ignited the human interface revolution. Their touch, display and Biometrics products are built on the company's storied research and development, extensive intellectual property and global partnerships. With solutions designed to optimize the user experiences in the mobile, PC and automotive industries, Synaptics combines ease of use, functionality and aesthetics to enable products that help make users' digital lives more productive, secure and enjoyable.
DAQRI is the world’s leading enterprise Augmented Reality company powering the future of work through innovative hardware and software products. Named BGR’s “Top 12 Most Innovative Things We Saw at CES,” DAQRI’s flagship product, DAQRI SMART HELMET, is improving efficiency and safety for workers on the job and providing unparalleled cost savings for Fortune 500 companies in industrial and manufacturing settings.
We use computer vision, deep learning and Artificial Intelligence to make augmented & Virtual Reality more interactive, natural and expressive. At uSens, they are a team of scientists, engineers and individuals passionate about building interactive virtual experiences. The company partners with Virtual Reality developers, AR/VR platforms, and other companies who use our hand and position Tracking tools to make augmented and Virtual Reality more natural for all users. Their solution’s massive, innovative power brings the true presence to the Oculus Rift and HTC Vive, as well as to mobile devices with the Samsung GearVR, Google Daydream and Cardboard.
RealWear develops a small screen tablet to be worn with an industrial helmet for workers in the field, factory, or warehouse.
Synaptics helps users get the most out of their devices through an extensive portfolio of human interface solutions that enable elegant, intuitive user experiences.
RealWear? is a knowledge transfer company providing in-situ information and in-the-field training with software and hardware to help people improve safety and increase productivity at work. The company’s flagship product is the HMT-1?, the first ruggedized head-mounted wearable Android-class tablet computer that frees a worker’s hands for dangerous jobs. The hands-free monocular HMT-1 is purpose-built for Connected Worker programs in the industrial enterprise, safely controlled with your voice, even in noisy environments. With a growing number of hands-free partner solutions, enterprise customers gain instant knowledge with remote mentor, document navigation, industrial IoT visualization and digital workflow solutions. Global leaders in energy, manufacturing and automotive industries Trust the HMT-1 and HMT-1Z1 to empower and connect their global workforce.
KSP Steel, Vinci Energies, Hyperloop, Siemens
Oculus rift, HTC Vive, Samsung GearVR, Google daydream
|Technologies||WearablesAnalytics & Modeling||Automation & ControlSensorsWearablesApplication Infrastructure & MiddlewareCybersecurity & Privacy||Analytics & ModelingWearables||Analytics & ModelingWearables||Analytics & ModelingPlatform as a Service (PaaS)Wearables|
|Industries||Automotive||AutomotiveHealthcare & Hospitals||Healthcare & Hospitals|
|Infrastructure as a Service (IaaS)||None||None||None||None||None|
|Platform as a Service (PaaS)||None||None||None||None||Minor|
|Application Infrastructure & Middleware||None||Minor||None||None||None|
|Analytics & Modeling||Minor||None||Minor||Minor||Minor|
|Cybersecurity & Privacy||None||Minor||None||None||None|
|Networks & Connectivity||None||None||None||None||None|
|Processors & Edge Intelligence||None||None||None||None||None|
|Automation & Control||None||Minor||None||None||None|